SPIRITS OF THE REALM
Arid Realm
The "Arid Realm" is a desert like region in the central continent. It is difficult to navigate and naturally unwelcoming. Many nomads tend to avoid the center of the Arid Realm due to its large barren sand dunes and deadly high temperatures.
Barolan
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People Photo Reference:
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Social:…………………………………………
Purpose of the land
=now homeland of The Barolan Clan and people
Clans
=Barolan Clan only
Family feuds
=frequent tensions between clan families
family trees
Race wars & racism & species hate
=distain for governing empires, especially the Doro empire
=does not dispute with woodland realm, sea folk, ice realm, east coast
Racial sects
=non barbaric, survivalist and primitive tribes/clans are looked down on
Nomads
=open to occasional temporary nomads
National logos and fonts
=tents, rounded peak sand dunes, fighting
=colors: blood red, sand yellow
Social hierarchies
=male leader, adult male fighters, young male fighter, female fighter, female hunter & cook, children
Attitudes
=only possess that in which you fought for
=very sand viking / orc vibes raid and take home
Traditions & Rituals:……………………………….
Holidays
=burning sand festival (mid summer feast & orgy)
=frozen sand festival (early winter feast & orgy)
Pilgrimages
=none
Celebrations & age parties
=10yo,25yo, 50yo, 70yo,
Funeral Customs
=cave burial
Rituals
=Polytheism, war gods & afterlife gods
Rulers: Greater Community………………………………
Governance / law enforcement
=proudly self governed
Laws and punishments
=anarchistic communism
Village Imports/exports
=exports: stolen and raided goods sold at markets
=imports: stolen and raided goods
Tools: Techniques and Skills……………………………
Weapons
=broad swords, hands, bow and arrows, blunt objects, anything and everything
Tools
=pre medieval ages
Soldier training
= training starts as young as walking age
Work
=merchant, laborer, fighter
School / education
=clan taught fighting
Treat young, women, men, elderly, poor, rich, disabled
=young: mini warriors in training as with hunting
=women: some fighters mostly home bodies and raises children
=men: expected fighters
=elderly: typically non-existent
=poor: communism
=rich: looked as weak and vulnerable
=disabled: typically nonexistent or home bodies
What tech exists
= none
Philosophies: Values………………………………..…..
morals/beliefs/gods
=Polytheism, war gods & afterlife gods
Afterlife God: Sharex
“The strong in death, shall live a gain.
Life of fight hails, blood like rain.
God of death, we call to thee.
Sharex guide us, to your glory.
Reunion with, the Ancestors.
Waiting on the, blood stained shores.
God of death, we call to thee.
Sharex guide us, to your glory.”
War Goddess: Olessia
Cult prophecies
=afterlife fantasies
Sacred & respected places
=burial grottos
Natural world:……………………………………
Weather patterns, seasonal climate and natural disasters
=dry and hot
=summer high of 110*f, winter lows of 55*f
=blight, famine, pestilence, tribe attacks
Creatures & animal species
=horses, sand poisonous animals, birds, occasional dark forest beasts
Styles of transportation & distant communication
= horses, walking, letter carriers
Relationship with people, animals and plants
=fight and kill any for clan to survive
Entertainment: Food & Drink, The Arts………..………….
Dining halls / brothels / service businesses
=nightly full family meals
=brothels are not a thing here because of communal sex and orgies
Guilds, clans, social clubs, secret societies, brotherhoods,
=fight club
=assassin / mercenary club
=underground female witch culture
=black market thief for hire
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= common cannabis pipe use
=uncommon shrooms use
Art, music, theatre
= art: metal and weapon forging / smithing
= music: basic fable folk tavern battle cries
= theater: spoken word stories
Food
=typical medieval fare, non cannibalistic but will use humans as fertilizer. a lot of fresh veggies, bread, meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.
Drinks
=ale, wine, meed, water, juice,
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=rough English,
Pre history & beginning of recorded history
Health:…………………………………………….…
Sexual norms / reproduction / marriage
=multiple partners and orgies with any gender
=a woman chosen by the Shaw may not bed with any other men until he dies
=out of region is generally okay but uncommon. Women what strong children, so they only have sex within the clan.
=men will rape outside the region to expand the Barolan bloodline
Species based Diseases and illnesses
=sun sickness
Languages
=English
Fairex Castle Ruins
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=ruins of the fairex empire castle , that empire has has since abandoned the castle and moved underground into mines. Now known as the Hillmen tribe
=unconfirmed haunted
Social:……………………
Purpose of the land
=abandoned and decaying castle
=general destination for travelers to stay
Individual clan Social circumstances globally
=none
Clans
=none
Family feuds
=none
family trees
Race wars & racism & species hate
=none
Racial sects
=
Nomads
=all are equally unwelcome as welcomed, though robberies are common here
National logos and fonts
=
Social hierarchies
=
Attitudes
=outlaw business has no law
Traditions & Rituals:……………………………………….
Holidays
=none
Pilgrimages
=none
Celebrations & age parties
=none
Funeral Customs
=typically exposure burial (left out for the wild beasts)
Orgies & fertilities
=none
Rituals
=none
Rulers: Greater Community………………………………
Governance / law enforcement
=None
Laws and punishments
=None
Village Imports/exports
=None
Tools: Techniques and Skills……………………………
Weapons
=that which is brought
Tools
= None
Soldier training
= None
Work
=None
School / education
=None
Treat young, women, men, elderly, poor, rich, disabled
= equally unwelcome
What tech exists
= pre historic
Philosophies: Values…………………………………..…..
morals/beliefs/gods
=the law is what you’re capable of enforcing
Cult prophecies
=none
Sacred & respected places
=none, nothing is sacred here
Natural world:………………………………………………………
Weather patterns, seasonal climate and natural disasters
= rainy, cool weather. uncommon snow
=summer high of 90*f, winter lows of 20*f
Creatures & animal species
=wild animals, birds, dark forest beasts
Styles of transportation & distant communication
= horses, walking, letter carriers
Relationship with people, animals and plants
=black market manifesto
Entertainment: Food & Drink, The Arts………………………….
Dining halls / brothels / service businesses
=None
Guilds, clans, social clubs, secret societies, brotherhoods,
=none
Drug / alcohol / hallucinogens / intoxicants
= whatever you bring here
Art, music, theatre
= none
Food & drink
=whatever you bring here
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
=used to be a Fairex Empire castle eras ago about but it fell and now is ungoverned
=might be haunted
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:…………………………………………………….…
Sexual norms / reproduction / marriage
=no sexual norms
Species based Diseases and illnesses
=pandemic not really a modern concern
Languages
=mostly English
Shillock
Location Video Reference:
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People Photo Reference:
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Social:………………………………………………
Purpose of the land
=a mixing pot and oasis at the junction of the woodland realm, dezlans and dunes
=lots of traveler rumors and stories arise from this land
Individual clan Social circumstances globally
=collective of the social people of the central realm
Clans
=collective of clans, adventurers and travelers
Family feuds
=old Sunza Empire terf, not kind to Barolan traders
family trees
Race wars & racism & species hate
=distain for the Barolan clan
=all are accepted entry but any misconduct and they will be kicked out of imprisoned exiled
Racial sects
=a Wild West atmosphere so “birds of a feather flock together”
Nomads
=open to nomads looking to trade labor for food, shelter and safety
National logos and fonts
=oasis, trees, dunes
Social hierarchies
=inn keepers, merchants, travelers, establishments hire their own bouncers. A communal appointed Mayer
Attitudes
=stay as long as you need, there’s a lot of work to be done around here.
=inn keepers offer jobs in the kitchen, cleaning the rooms, bartending, in the stables, etc
=one of everything has surely been traded here
Traditions & Rituals:…………………………….
Holidays
=Beast show (late summer) people bring pets, trapped, taxidermy beasts from all over
Pilgrimages
=this is a community of transplants from all backgrounds.
Celebrations & age parties
=celebrations for any announced purpose
Funeral Customs
=pyre. To prevent Dezlan uprising
Orgies & fertilities
=usually too diverse to pick a specific day
Rituals
=general pagan and open to all beliefs
Rulers: Greater Community………………………………
Governance / law enforcement
=half self governed militia, mayor
=half self hired body guards & bouncers
Laws and punishments
=modern capitalistic laws
=light crime, public beating, kicked out or fed to the caves
=bad crime inprisonment or fed to the caves
Village Imports/exports
=exports: fruits, gems, wood, camel like horses, cattle, wooden tools & armor
=imports: metals,
Tools: Techniques and Skills……………………………
Weapons
=blunt objects & clubs, whips, bows and arrows, swords
Tools
= medieval ages
Soldier training
= local training, police academy like
Work
=inn keepers, brothels, architects, merchant, laborer, blacksmith, farmer, wood worker, animal breeder
School / education
=family taught, on the job training
Treat young, women, men, elderly, poor, rich, disabled
=young: can be paid cheap for tasks
=women: merchants, prostitute, home bodies, gardener
=men: inn keeper is the man of the house, merchants, guards, animal breeder, wood harvester,
=elderly: merchants, inn worker
=poor: field worker, lumberjack
=rich: gold merchant, animal breeder
=disabled: inn worker
What tech exists
= basic medieval
Philosophies: Values……………………………………..…..
morals/beliefs/gods
=Polytheism, war gods & afterlife gods
Cult prophecies
=afterlife fantasies
Sacred & respected places
=pyre grounds
Natural world:………………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, humid
=summer high of 100*f, winter lows of 45*f
=common droughts, sand storms. rare: flooding, wild fire
Creatures & animal species
=camel like horses, forest animals, cattle, beasts for breeding, birds, occasional dark forest beasts and deplane & cave creatures
Styles of transportation & distant communication
= camel like horses, various beasts, walking, letter carriers
Relationship with people, animals and plants
=the environment and animals is captivated to comfort and aid travelers continue on their path
=All being can help others find relaxing comforts.
=everyone has intentions to keep moving
Entertainment: Food & Drink, The Arts……………………….
Dining halls / brothels / service businesses
=dining halls are a primary food and social source here
=some females work in brothels here, women from all over the realms
Guilds, clans, social clubs, secret societies, brotherhoods,
=inn keepers association, documenting and profiling people and races
=alchemists, secretly testing potions on people
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=cave explorers association
=beast breeders guild
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= common cannabis pipe use
= rare shrooms use
Art, music, theatre
= art: landscape & traveler portrait paintings in water color, stone art sculpting
= music: basic fable folk tavern jingles, fiddles, mandolins, any instruments from all over the realm
= theater: traveling fable reenactments , traveler spoken word stories
Food
=typical medieval fare, non cannibalistic here but cannibals do pass through. a lot of fresh veggies, bread, meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.
Drinks
=ale, wine, water, juice, potions
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:………
Sexual norms / reproduction / marriage
=no sexual norms, it is up to the buyer
Species based Diseases and illnesses
=pandemic not really a modern concern
=biologic warfare not a concern
Languages
=mostly English