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Arid Realm

Arid Realm.png

The "Arid Realm" is a desert like region in the central continent. It is difficult to navigate and naturally unwelcoming. Many nomads tend to avoid the center of the Arid Realm due to its large barren sand dunes and deadly high temperatures. 

Barolan

Barolan

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People Photo Reference:
Beast Photo Reference:

Social:…………………………………………

Purpose of the land

=now homeland of The Barolan Clan and people

Clans

=Barolan Clan only

Family feuds

=frequent tensions between clan families

family trees 

Race wars & racism & species hate

=distain for governing empires, especially the Doro empire

=does not dispute with woodland realm, sea folk, ice realm, east coast

Racial sects 

=non barbaric, survivalist and primitive tribes/clans are looked down on

Nomads 

=open to occasional temporary nomads

National logos and fonts 

=tents, rounded peak sand dunes, fighting

=colors: blood red, sand yellow

Social hierarchies 

=male leader, adult male fighters, young male fighter, female fighter, female hunter & cook, children

Attitudes

=only possess that in which you fought for

=very sand viking / orc vibes raid and take home

 

Traditions & Rituals:……………………………….

Holidays

=burning sand festival (mid summer feast & orgy)

=frozen sand festival (early winter feast & orgy)

Pilgrimages

=none

Celebrations & age parties

=10yo,25yo, 50yo, 70yo,

Funeral Customs

=cave burial

Rituals

=Polytheism, war gods & afterlife gods

 

Rulers: Greater Community………………………………

Governance / law enforcement 

=proudly self governed

Laws and punishments 

=anarchistic communism

Village Imports/exports 

=exports: stolen and raided goods sold at markets

=imports: stolen and raided goods

 

Tools: Techniques and Skills……………………………

Weapons

=broad swords, hands, bow and arrows, blunt objects, anything and everything

Tools

=pre medieval ages

Soldier training

= training starts as young as walking age

Work

=merchant, laborer, fighter

School / education

=clan taught fighting

Treat young, women, men, elderly, poor, rich, disabled

=young: mini warriors in training as with hunting

=women: some fighters mostly home bodies and raises children

=men: expected fighters

=elderly: typically non-existent

=poor: communism

=rich: looked as weak and vulnerable

=disabled: typically nonexistent or home bodies

What tech exists

= none

Philosophies: Values………………………………..…..

morals/beliefs/gods

=Polytheism, war gods & afterlife gods

Afterlife God: Sharex

“The strong in death, shall live a gain.

Life of fight hails, blood like rain.

God of death, we call to thee.

Sharex guide us, to your glory.

Reunion with, the Ancestors.

Waiting on the, blood stained shores.

God of death, we call to thee.

Sharex guide us, to your glory.”

War Goddess: Olessia

 

Cult prophecies 

=afterlife fantasies

Sacred & respected places 

=burial grottos

 

Natural world:……………………………………

Weather patterns, seasonal climate and natural disasters 

=dry and hot

=summer high of 110*f, winter lows of 55*f

=blight, famine, pestilence, tribe attacks

Creatures & animal species

=horses, sand poisonous animals, birds, occasional dark forest beasts

Styles of transportation & distant communication 

= horses, walking, letter carriers

Relationship with people, animals and plants

=fight and kill any for clan to survive

 

Entertainment: Food & Drink, The Arts………..………….

Dining halls / brothels / service businesses

=nightly full family meals

=brothels are not a thing here because of communal sex and orgies

Guilds, clans, social clubs, secret societies, brotherhoods, 

=fight club

=assassin / mercenary club

=underground female witch culture

=black market thief for hire

Drug / alcohol / hallucinogens / intoxicants

= common alcohol use

= common cannabis pipe use

=uncommon shrooms use

Art, music, theatre

= art: metal and weapon forging / smithing

= music: basic fable folk tavern battle cries

= theater: spoken word stories

Food

=typical medieval fare, non cannibalistic but will use humans as fertilizer. a lot of fresh veggies, bread, meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.

Drinks

=ale, wine, meed, water, juice,

 

History: Knowledge & Stories …

Lore / fables / myths / legends / songs 

=

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=rough English,

Pre history & beginning of recorded history

 

Health:…………………………………………….…

Sexual norms / reproduction / marriage

=multiple partners and orgies with any gender

=a woman chosen by the Shaw may not bed with any other men until he dies

=out of region is generally okay but uncommon. Women what strong children, so they only have sex within the clan.

=men will rape outside the region to expand the Barolan bloodline

Species based Diseases and illnesses

=sun sickness

Languages

=English

Fairex Ruins

Fairex Castle Ruins

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=ruins of the fairex empire castle , that empire has has since abandoned the castle and moved underground into mines. Now known as the Hillmen tribe

=unconfirmed haunted

 

Social:……………………

Purpose of the land

=abandoned and decaying castle

=general destination for travelers to stay

Individual clan Social circumstances globally 

=none

Clans

=none

Family feuds

=none

family trees 

Race wars & racism & species hate

=none

Racial sects 

=

Nomads 

=all are equally unwelcome as welcomed, though robberies are common here

National logos and fonts 

=

Social hierarchies 

=

Attitudes

=outlaw business has no law

 

Traditions & Rituals:……………………………………….

Holidays

=none

Pilgrimages

=none

Celebrations & age parties

=none

Funeral Customs

=typically exposure burial (left out for the wild beasts)

Orgies & fertilities

=none

Rituals

=none

 

Rulers: Greater Community………………………………

Governance / law enforcement 

=None

Laws and punishments 

=None

Village Imports/exports 

=None

 

Tools: Techniques and Skills……………………………

Weapons

=that which is brought

Tools

= None

Soldier training

= None

Work

=None

School / education

=None

Treat young, women, men, elderly, poor, rich, disabled

= equally unwelcome

What tech exists

= pre historic

Philosophies: Values…………………………………..…..

morals/beliefs/gods

=the law is what you’re capable of enforcing

Cult prophecies 

=none

Sacred & respected places 

=none, nothing is sacred here

 

Natural world:………………………………………………………

Weather patterns, seasonal climate and natural disasters 

= rainy, cool weather. uncommon snow

=summer high of 90*f, winter lows of 20*f

Creatures & animal species

=wild animals, birds, dark forest beasts

Styles of transportation & distant communication 

= horses, walking, letter carriers

Relationship with people, animals and plants

=black market manifesto

 

Entertainment: Food & Drink, The Arts………………………….

Dining halls / brothels / service businesses

=None

Guilds, clans, social clubs, secret societies, brotherhoods, 

=none

Drug / alcohol / hallucinogens / intoxicants

= whatever you bring here

Art, music, theatre

= none

Food & drink

=whatever you bring here

 

History: Knowledge & Stories …

Lore / fables / myths / legends / songs 

=

Century breakdowns 

-history of legendary battles(old) to myths (older)

=used to be a Fairex Empire castle eras ago about but it fell and now is ungoverned

=might be haunted

Languages 

=mostly English, occasional various realm languages

Pre history & beginning of recorded history

 

Health:…………………………………………………….…

Sexual norms / reproduction / marriage

=no sexual norms

Species based Diseases and illnesses

=pandemic not really a modern concern

Languages

=mostly English

Shillock

Shillock

Location Video Reference:
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People Photo Reference:
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Social:………………………………………………

Purpose of the land

=a mixing pot and oasis at the junction of the woodland realm, dezlans and dunes

=lots of traveler rumors and stories arise from this land

Individual clan Social circumstances globally 

=collective of the social people of the central realm

Clans

=collective of clans, adventurers and travelers

Family feuds

=old Sunza Empire terf, not kind to Barolan traders

family trees 

Race wars & racism & species hate

=distain for the Barolan clan

=all are accepted entry but any misconduct and they will be kicked out of imprisoned exiled

Racial sects 

=a Wild West atmosphere so “birds of a feather flock together”

Nomads 

=open to nomads looking to trade labor for food, shelter and safety

National logos and fonts 

=oasis, trees, dunes

Social hierarchies 

=inn keepers, merchants, travelers, establishments hire their own bouncers. A communal appointed Mayer

Attitudes

=stay as long as you need, there’s a lot of work to be done around here.

=inn keepers offer jobs in the kitchen, cleaning the rooms, bartending, in the stables, etc

=one of everything has surely been traded here

 

Traditions & Rituals:…………………………….

Holidays

=Beast show (late summer) people bring pets, trapped, taxidermy beasts from all over

Pilgrimages

=this is a community of transplants from all backgrounds.

Celebrations & age parties

=celebrations for any announced purpose

Funeral Customs

=pyre. To prevent Dezlan uprising

Orgies & fertilities

=usually too diverse to pick a specific day

Rituals

=general pagan and open to all beliefs

 

Rulers: Greater Community………………………………

Governance / law enforcement 

=half self governed militia, mayor

=half self hired body guards & bouncers

Laws and punishments 

=modern capitalistic laws

=light crime, public beating, kicked out or fed to the caves

=bad crime inprisonment or fed to the caves

Village Imports/exports 

=exports: fruits, gems, wood, camel like horses, cattle, wooden tools & armor

=imports: metals,

 

Tools: Techniques and Skills……………………………

Weapons

=blunt objects & clubs, whips, bows and arrows, swords

Tools

= medieval ages

Soldier training

= local training, police academy like

Work

=inn keepers, brothels, architects, merchant, laborer, blacksmith, farmer, wood worker, animal breeder

School / education

=family taught, on the job training

Treat young, women, men, elderly, poor, rich, disabled

=young: can be paid cheap for tasks

=women: merchants, prostitute, home bodies, gardener

=men: inn keeper is the man of the house, merchants, guards, animal breeder, wood harvester,

=elderly: merchants, inn worker

=poor: field worker, lumberjack

=rich: gold merchant, animal breeder

=disabled: inn worker

What tech exists

= basic medieval

Philosophies: Values……………………………………..…..

morals/beliefs/gods

=Polytheism, war gods & afterlife gods

Cult prophecies 

=afterlife fantasies

Sacred & respected places 

=pyre grounds

 

Natural world:………………………………………………

Weather patterns, seasonal climate and natural disasters 

=hot, humid

=summer high of 100*f, winter lows of 45*f

=common droughts, sand storms. rare: flooding, wild fire

Creatures & animal species

=camel like horses, forest animals, cattle, beasts for breeding, birds, occasional dark forest beasts and deplane & cave creatures

Styles of transportation & distant communication 

= camel like horses, various beasts, walking, letter carriers

Relationship with people, animals and plants

=the environment and animals is captivated to comfort and aid travelers continue on their path

=All being can help others find relaxing comforts.

=everyone has intentions to keep moving

 

Entertainment: Food & Drink, The Arts……………………….

Dining halls / brothels / service businesses

=dining halls are a primary food and social source here

=some females work in brothels here, women from all over the realms

Guilds, clans, social clubs, secret societies, brotherhoods, 

=inn keepers association, documenting and profiling people and races

=alchemists, secretly testing potions on people

=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers

=cave explorers association

=beast breeders guild

Drug / alcohol / hallucinogens / intoxicants

= common alcohol use

= common cannabis pipe use

= rare shrooms use

Art, music, theatre

= art: landscape & traveler portrait paintings in water color, stone art sculpting

= music: basic fable folk tavern jingles, fiddles, mandolins, any instruments from all over the realm

= theater: traveling fable reenactments , traveler spoken word stories

Food

=typical medieval fare, non cannibalistic here but cannibals do pass through. a lot of fresh veggies, bread, meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.

Drinks

=ale, wine, water, juice, potions

 

History: Knowledge & Stories …

Lore / fables / myths / legends / songs 

=

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=mostly English, occasional various realm languages

Pre history & beginning of recorded history

 

Health:………

Sexual norms / reproduction / marriage

=no sexual norms, it is up to the buyer

Species based Diseases and illnesses

=pandemic not really a modern concern

=biologic warfare not a concern

Languages

=mostly English

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