SPIRITS OF THE REALM
Southerlan Realm
Sana Bay
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Social:………………………………………………
Individual clan Social circumstances globally
=a free market trades town
Clans
=mixing pot of cultures and peoples primarily that of merchants from the yellow kingdom, fisherman of the southerlans, pirates from the maraud isles,
=not a clan based society
Clans
=this region is not run by any single clan or empire
=though empires with economic interests do send soldiers to oversee their segregated parts of the town
Family feuds
=there’s some clashing between merchants that sell similar wares and out price one another
family trees
Race wars & racism & species hate
=general racism and stereotypes does occur here
=for example some merchants might charge certain people more based on their homeland
Racial sects
=the village is generally segregated based on homelands
Nomads
=all are welcome to come trade, buy and spend gold here
National logos and fonts
=market, sea, trading post
Social hierarchies
= shop owners, militia, vending merchants, poor, pirates
=pirates are very hated here
Attitudes
=all beings have something sell, in order to buy.
=wether it’s labor or the shirt off their back
Traditions & Rituals:…………………………………….
Holidays
=quarterly markets festivals
Pilgrimages
=none
Celebrations & age parties
=celebrations for any announced purpose
=biggest fish contests
Funeral Customs
=generally typically pyres
Orgies & fertilities
=brothels
Rituals
=mostly sea witch, some green witch
Rulers: Greater Community…………………………………
Governance / law enforcement
=anarchistic democracy
Laws and punishments
=similar to Antarctica each segregated empire part of town is responsible for their enforcement
=if needed the township could get involved, enforcement maned by the enforcement guild
Village Imports/exports
=exports: fish, boat, ships, fruits, GLASS
=imports: gold, metal,
==this village heavily relies on the ship industry as well as the merchant and trade industry
Tools: Techniques and Skills……………………………………
Weapons
= clubs, swords, daggers, bow and arrows, rare ballista
Tools
= medieval ages
Soldier training
= in town training
Work
=inn keepers, brothels, ship builders, merchant, boat hands, blacksmith, carpentry
School / education
=on the job training
Treat young, women, men, elderly, poor, rich, disabled
=young: can be paid cheap for tasks
=women: brothels, witches, cooks, glass blowers
=men: ship builders, architects, inn keepers, uncommon blacksmiths, glass blowers
=elderly: fishermen,
=poor: boat hands, laborers
=rich: ship architects / builders, successful merchants, wholesalers
=disabled: hidden away by family
What tech exists
= medieval
Philosophies: Values…………………………………..…..
morals/beliefs/gods
=deities of natures: water, wind, stars,
Cult prophecies
=the great flood
Sacred & respected places
=
Natural world:………………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, breezy, rainy
=summer high of 110*f, winter lows of 55*f
=rare: flooding / tsunami
Creatures & animal species
=horses, birds, dark forest creatures, zenzina beasts
Styles of transportation & distant communication
= horses, boat, ship, walking, swimming
Relationship with people, animals and plants
=the environment and animals are captivated to comfort and aid travelers to continue on their path to harvesting fish, buying boats and spend money in the village
=get payment before services
Entertainment: Food & Drink, The Arts…………………..………….
Dining halls / brothels / service businesses
=dining halls are a primary food and social source here
=there are brothels here based of homeland region
Guilds, clans, social clubs, secret societies, brotherhoods,
=inn keepers association, documenting and profiling people and races
=alchemists, secretly testing potions on people
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=rare: black market traders
=fishermen guild
=NOT pirates brotherhood
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= common cannabis pipe use
= rare shrooms use
Art, music, theatre
= art: landscape, sea monsters & traveler portrait paintings in water color, sand sculpting, sand stone sculpting
= music: basic fable folk tavern jingles, mandolins, any instruments from all over the realm
= theater: traveling performances and in town theaters, traveler spoken word stories
Food
=typical medieval fare, no cannibalistic, except in the blackmarket taverns . veggies, bread, any meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.
Drinks
=ale, wine, water, potions
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:…………………………………………………………….…
Sexual norms / reproduction / marriage
=no sexual norms, it is up to the buyer
=parts of town norms are based on homeland norms
Species based Diseases and illnesses
=blight, sun burn, scurvy, sea sickness,
Languages
=mostly English
Maraud Isles
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Social:……………………………………………
Purpose of the land
=a collection of rogue islands where pirates live and settle down
Individual clan Social circumstances globally
=pirates typically never form a large enough group to be considered a clan or tribe.
==but here is where they anchor and try to form unified clans
Clans
=this region is not run by any single clan or empire.
=it is difficult to navigate because of the varying sea bed depth. It’s unclear if an destroyed ship is do to shallow waters, bounty, raid, etc.
Family feuds
=this place commonly has fighting between pirate groups on land and sea
family trees
Race wars & racism & species hate
=hate between groups is not race based, its competition based. Rival family and groups. Mafia status
Racial sects
=more about raiding for resources, gold, treasure, bounty,
Nomads
=are typically raided, robbed and put to slave work
National logos and fonts
=each group has their own proud flag. Flags are used to identify the group and posted for bounties
Social hierarchies
=captain, raiders, boat hands, slaves
Attitudes
=blood washes away with water
=we kill till we get what we want
Traditions & Rituals:……………………………….
Holidays
=black market (early winter) a market to stimulate the stagnant winter economy
Pilgrimages
=none
Celebrations & age parties
=celebrations for any announced purpose
Funeral Customs
=common folk: burial at sea
=pirate folk: returned to family shrine / ossuary
Orgies & fertilities
=none
Rituals
=water witch
Rulers: Greater Community……………………………………
Governance / law enforcement
=anarchy
Laws and punishments
=rules are made and enforced by the island’s dominating group
Village Imports/exports
=exports: fruit, fish, flammable alcohol, stolen goods
=imports: everything
Tools: Techniques and Skills………………………………
Weapons
= swords, daggers, bow and arrows, rare ballista, fire bombs
Tools
= medieval ages
Soldier training
= on ship training and homestead training
Work
=architects, brothels, ship builders & repairers, merchant, boat hands, blacksmith, bounty hunters
School / education
=on the job training
Treat young, women, men, elderly, poor, rich, disabled
=young: no use
=women: prostitute, old maid, bounty inquirers
=men: inn keeper is the man of the house
=elderly: bounty inquirers
=poor: boat hands, bounty inquirers
=rich: rob targets, bounty inquirers
=disabled: no use
What tech exists
= medieval
Philosophies: Values………………………………………..…..
morals/beliefs/gods
=deities of natures: water, wind, stars,
Cult prophecies
=the great flood
Sacred & respected places
=personal ancestral bone shrines and ossuaries
Natural world:………………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, breezy, rainy, stormy seas
=summer high of 110*f, winter lows of 55*f
=rare: flooding / tsunami
Creatures & animal species
= birds, rats and boat creatures
Styles of transportation & distant communication
= boat, ship, walking, swimming
Relationship with people, animals and plants
=the environment and animals is captivated to maintain life at sea
=survival of the fittest
Entertainment: Food & Drink, The Arts………………….………….
Dining halls / brothels / service businesses
=dining halls are risky here
=females either work at brothels to take advantage of men or sea witch
Guilds, clans, social clubs, secret societies, brotherhoods,
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=black market traders
=fishermen guild
=pirates brotherhood
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= rare cannabis pipe use
= rare shrooms use
Art, music, theatre
= art: sea monsters & traveler portrait paintings in water color, sand sculpting
= music: basic fable folk tavern jingles, any stolen instruments from all over the realm
= theater: traveler spoken word stories
Food
=typical medieval fare, cannibalistic here . canned veggies, stale bread, cured meats,
Drinks
=ale, wine, water, potions and anything stolen
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:……………………………………………………….…
Sexual norms / reproduction / marriage
=no sexual norms
Species based Diseases and illnesses
=blight, sun burn, scurvy, sea sickness,
Languages
=mostly English
Pirate's Port
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Social:…………………………………………
Purpose of the land
=a place where pirates do business and dock when needed without military intervention
=many bounty hunters camp here
=this is a generally dangerous place given the lawless state of the area
Individual clan Social circumstances globally
=pirates typically never form a large enough group to be considered a clan or tribe.
==the pirate group can easily be wiped out if the boat sinks. These groups typically don’t live long nor prosper.
Clans
=this region is not run by any single clan or empire
Family feuds
=this place commonly has fighting between pirate groups on land
family trees
Race wars & racism & species hate
=hate between groups is not race based it’s compition based
Racial sects
=more about raiding for resources, gold, treasure, bounty
Nomads
=open to nomads looking to man a boat for months at a time
National logos and fonts
=ship, death, palm trees, swords,
Social hierarchies
=captain, raiders, boat hands
Attitudes
=when you blood is thick with salt , you will drink blood of your enemy
Traditions & Rituals:………………………….
Holidays
=black market (early winter) a market to stimulate the stagnant winter economy
Pilgrimages
=none
Celebrations & age parties
=celebrations for any announced purpose
Funeral Customs
=burial at sea
Orgies & fertilities
=brothels
Rituals
=water witch
Rulers: Greater Community………………………
Governance / law enforcement
=anarchistic democracy
Laws and punishments
=Wild West, anything goes in the streets, inside it is governed by the building owner
=light crime, public beating or kicked out
=bad crime inprisonment or public drowning or submerged cage
Village Imports/exports
=exports: x
=imports: x
==the port acts as an intermediary providing the outlaws with food and goods they can’t typically just get easily. This is like a fast food and gas station exit off an interstate for the pirates
Tools: Techniques and Skills……………………………
Weapons
= swords, daggers, bow and arrows, rare ballista
Tools
= medieval ages
Soldier training
= on ship training
Work
=inn keepers, brothels, ship builders, merchant, boat hands, blacksmith
School / education
=on the job training
Treat young, women, men, elderly, poor, rich, disabled
=young: can be paid cheap for tasks
=women: prostitute, old maid
=men: inn keeper is the man of the house
=elderly: can entertain with stories
=poor: boat hands
=rich: ship builder
=disabled: hidden away by family
What tech exists
= medieval
Philosophies: Values…………………………………..…..
morals/beliefs/gods
=deities of natures: water, wind, stars,
Cult prophecies
=the great flood
Sacred & respected places
=the triangle temple
Natural world:………………………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, breezy, rainy
=summer high of 110*f, winter lows of 55*f
=rare: flooding / tsunami
Creatures & animal species
=horses, birds,
Styles of transportation & distant communication
= horses, boat, ship, walking, letter carriers
Relationship with people, animals and plants
=the environment and animals is captivated to comfort and aid travelers continue on their path
=All being are capable of killing and loving, how can one be motivated.
=get payment before services
Entertainment: Food & Drink, The Arts………………………..
Dining halls / brothels / service businesses
=dining halls are a primary food and social source here
=most females work in brothels here
Guilds, clans, social clubs, secret societies, brotherhoods,
=inn keepers association, documenting and profiling people and races
=alchemists, secretly testing potions on people
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=black market traders
=fishermen guild
=pirates brotherhood
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= uncommon cannabis pipe use
= rare shrooms use
Art, music, theatre
= art: landscape, sea monsters & traveler portrait paintings in water color, sand sculpting
= music: basic fable folk tavern jingles, mandolins, any instruments from all over the realm
= theater: traveler spoken word stories
Food
=typical medieval fare, cannibalistic here . fresh veggies, bread, any meat, everything during mid spring through mid fall. From late fall through mid spring, they rely on jarred and preserved foods.
Drinks
=ale, wine, water, potions
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:……………………………………………….…
Sexual norms / reproduction / marriage
=no sexual norms, it is up to the buyer
Species based Diseases and illnesses
=blight, sun burn, scurvy, sea sickness,
Languages
=mostly English
Blue Isles
Location Video Reference:
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People Photo Reference:
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Social:……………………………………………………
Purpose of the land
=trading town between Zenzina and Sana Bay
=shallow waters that keep pirates out, making it a safe region
Individual clan Social circumstances globally
=a rich land populated by mostly hybrid merchants and fishermen
Clans
=this region is not run by any single clan or empire
Family feuds
=this town is populated by mostly level headed respectful merchants but will excuse the occasional hot headed fisherman
family trees
Race wars & racism & species hate
=there is a sense of maintaining peace. The Zenzina bring traditionally bring a sense of calming in their presence
Racial sects
=rare to see zenzina pure breeds and wa
=common to see zenzina hybrids
=common to see retired pirates
=common to see merchants from Sana Bay
=rare to see Dezea creature
Nomads
=difficult for nomads to merely wander here
National logos and fonts
=fish, tree, small boat, merchant
Social hierarchies
=merchants, inns, etc.
Attitudes
=peaceful seas and peaceful people
Traditions & Rituals:…………………….
Holidays
=First bloom (spring)
=fishing contest (summer) biggest fish
=fishing contest (winter) quantity of fish
Pilgrimages
=none
Celebrations & age parties
=
Funeral Customs
=burial at sea
Orgies & fertilities
=brothels
Rituals
=mostly water witch, some green witch
Rulers: Greater Community……………………………
Governance / law enforcement
=self governance
=mostly enforced by the Zenzina hybrids
Laws and punishments
=secluded Wild West like town
=light crime: kicked out
=bad crime: inprisonment or public drowning or caged and escorted out
Village Imports/exports
=exports: goods from zenzina: rare plant medicines, wooden armor, rare woods, birds & beasts
=imports: goods from zenzina
==the main blue isles islands acts as a processing place fro tree folk goods to human goods
Tools: Techniques and Skills………………………
Weapons
= weapons are looked down upon here. Typically clubs, daggers
Tools
= medieval ages
Soldier training
= soldiers are typically trained in Zenzina and some of their hybrids rotated through the Blue isles
Work
=herbalists, inn keepers, some farming, wood workers, alchemists
School / education
=on the job training
Treat young, women, men, elderly, poor, rich, disabled
=young: much to teach them
=women: witch and herbalist
=men: inn keeper , strong woodworker
=elderly: probably a retired pirate, fishermen
=poor: boat hands, fishermen,
=rich: ship builder, mainland deliverer
=disabled: boat hand, inn hand, alchemist hand
What tech exists
= medieval
Philosophies: Values…………………………..…..
morals/beliefs/gods
=deities of natures: water, wind, stars,
Cult prophecies
=the great flood
Sacred & respected places
=solitude island
Natural world:…………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, breezy, sometimes rainy and stormy waters
=summer high of 110*f, winter lows of 60*f
=rare: flooding / tsunami
Creatures & animal species
= birds, fish, beasts brought from Zenzina
Styles of transportation & distant communication
=boat, walking, swimming
Relationship with people, animals and plants
=the environment and animals is captivated to comfort and aid travelers continue on their path
=a merchant with peace in their heart offers peace free of charge with every sale of their wares.
Entertainment: Food & Drink, The Arts…………………….
Dining halls / brothels / service businesses
=dining halls are a primary food and social source here
=no brothels on this small island line
Guilds, clans, social clubs, secret societies, brotherhoods,
=inn keepers association, documenting and profiling people and races
=alchemists, secretly testing potions on people
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=black market traders
=fishermen guild
Drug / alcohol / hallucinogens / intoxicants
= uncommon alcohol use
= common cannabis pipe use
= common shrooms use
Art, music, theatre
= art: sea monsters & traveler portrait paintings in water color, sand sculpting
= music: basic fable folk tavern jingles
= theater: traveler spoken word stories
Food
=typical medieval fare: lots of fish, no cannibalistic here, lots for fresh sea veggies, zenzina veggies, some meat from zenzina breast,
Drinks
=some ale, fresh water, zenzina teas, potions
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:……………………….…
Sexual norms / reproduction / marriage
=Zin hybrids are humanoid tree folk. Purebred Zin tree folk typically do not have sex with humans
=human to Zin hybrid is weird but okay.
=norms are: human to human . Hybrid to hybrid
Species based Diseases and illnesses
=blight, sun burn, scurvy, sea sickness, hybrid’s over skin growth
Languages
=mostly English
Nightshade Cove
Location Video Reference:
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Social:……………………………………………
Purpose of the land
=a collection of inns to sea travelers
=a vacation like village for the rich and powerful
=empire leaders, meet here to discuss trade routes, deals and various political discussion
Individual clan Social circumstances globally
=pirates typically never form a large enough group to be considered a clan or tribe.
==the pirate group can easily be wiped out if the boat sinks. These groups typically don’t live long nor prosper.
Clans
=this region is not run by any single empire, it is a United Nations kind of situation
Family feuds
=no feuds allowed
family trees
Race wars & racism & species hate
=racism is not acceptable
Racial sects
=empires have their own politics and history of like and distain
Nomads
=this is a private village
National logos and fonts
=power, empire, kingdoms, political talk
Social hierarchies
=emperors, their family, knights, militia, inn keepers, laborers
Attitudes
=discussions can affect kingdoms of people
Traditions & Rituals:………………………….
Holidays
=Mid summer meeting, fun to discuss the fall and winter plans and trade deals
=mid winter meeting, serious to discuss the current winter deals and spring transitions and crop subsidies
Pilgrimages
=none
Celebrations & age parties
=celebrations for any announced purpose. For example a trade deal
Funeral Customs
=none
Orgies & fertilities
=none
Rituals
=none
Rulers: Greater Community……………………………
Governance / law enforcement
=authoritarian communism
Laws and punishments
=no crime
=but if there was intrusion it would be secret death
Village Imports/exports
=exports: none
=imports: all
Tools: Techniques and Skills……………………………
Weapons
= typically homeland militia choice
Tools
= medieval ages
Soldier training
= via homeland
Work
=inn keepers, cooks, militia
School / education
=out of town, most full time residents are from Sana Bay
Treat young, women, men, elderly, poor, rich, disabled
=all are treated with equality and honor, except pirates
What tech exists
= medieval
Philosophies: Values……………………………..…..
morals/beliefs/gods
=homeland
Cult prophecies
=x
Sacred & respected places
=x
Natural world:………………………………………
Weather patterns, seasonal climate and natural disasters
=hot, breezy
=summer high of 110*f, winter lows of 55*f
=rare: flooding / tsunami
Creatures & animal species
=birds, uncommon horses
Styles of transportation & distant communication
= horses, boat, ship, walking, swimming
Relationship with people, animals and plants
=all things must be treated with honor and respect in name of the royalty
Entertainment: Food & Drink, The Arts………….………….
Dining halls / brothels / service businesses
=dining halls are a primary food and social source here
=no brothels, if requested it is an escort service situation
Guilds, clans, social clubs, secret societies, brotherhoods,
=Empire Guild
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= uncommon cannabis pipe use
= rare shrooms use
Art, music, theatre
= art: landscape, sea monsters paintings in water color, sand sculpting
= music & theater: presentation style of acknowledgment ceremony of various empire songs and stories
Food
=typical medieval fare, no obvious cannibalistic here unless specifically requested. fresh veggies, fresh bread, any meat,
Drinks
=ale, wine, water, potions, anything
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:…………………………………….…
Sexual norms / reproduction / marriage
=no sexual norms, it is up to the buyer
Species based Diseases and illnesses
=sun burn
Languages
=mostly English