SPIRITS OF THE REALM
Woodlan Realm
The "Woodlan Realm" is very rich in plant life and plant like beings. Most of the region is guarded from outsiders mostly for everyone's safety so they claim. Because of the secrecy of this realm there have been many battles that have never been widely acknowledged.
Zenzina
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Zenzina Empire
=active
=Homelands: Zenzina
=woodland realm
=Vagalon is a darker sect of Zenzina
=list of “Tree Folk” beings:
*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it
==Nin: fairy like people
==Zin: are elf like people. Zenzina Empire. They are light witches.
==imb: large adult tree being
==edli: small young tree being
Social:::::::::::::::::::::::::::::::::::::::::::::::
Individual clan Social circumstances globally
=a secretive land near impossible for foreigners to explore
Clans
=Nin: fairy like beings
=Zin: elf like beings. They make up the Zenzina Empire.
=Bers: mobile and moving tree creatures
==imb: large adult tree being
==edli: small young tree being
Family feuds
=the woodland realm strives for harmony and achieves it
family trees
Race wars & racism & species hate
=generally no racism although it is frowned upon to breed out of species unless planned
Racial sects
=There is not much cohabitates, each species live independent of one another
Nomads
=rare nomads can endure the paths, beings, creatures and beasts
National logos and fonts
=nature, tree, water, wood, magic
Social hierarchies
=Zin, Bers, Nin, beasts, plants
Attitudes
=harmony is the only way
Traditions & Rituals:::::::::::::::::::::::::::::::::::
Holidays
=late winter feast. This is in conclusion to a hibernation cycle
=first blossom (mid spring) this is in reference to the Zin’s special sacred tree
=mid summer harvest feast.
Pilgrimages
=late fall hibernation
Celebrations & age parties
=10yo
Funeral Customs
=human composting
Orgies & fertilities
=Zin: once every 5 years
Rituals
=ceremonial light witch
Rulers: Greater Community :::::::::::::::::::::::::
Governance / law enforcement
=Zin governance
Laws and punishments
=modern morals & laws
Village Imports/exports
=imports: none
=exports: wood, potions, herbs, beasts, plants
Tools: Techniques and Skills. ::::::::::::::::::::::::
Weapons
=bows & arrows, swords, clubs
Soldier training
=Zin in house
Work
=potion making, training, farming, clothes & armor making, teaching
School / education
=Zin education programs
Treat young, women, men, elderly, poor, rich, disabled
What tech exists
=light magic, medieval
Philosophies: Values :::::::::::::::::::::::::::
morals/beliefs/gods
=the only god: god of light and ethereal light beings and light realm
Cult prophecies
=the sun will over come the world
Sacred & respected places
=temple of darkness, chapel of light
Natural world: ::::::::::::::::::::::::::::::::::::::::::::
Weather patterns, seasonal climate and natural disasters
=summer highs 80*f, winter lows 50*f
=Zenzina is strangely perfect weather
=occasional rain
Creatures & animal species
=bird, bests, creatures, cave creatures, bugs, etc.
Styles of transportation & distant communication
=
Relationship with people, animals and plants
=respect all things equally and eco harmony will result
Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::
Dining halls / brothels / service businesses
=none
Guilds, clans, social clubs, secret societies, brotherhoods,
=Zin guild
=alchemist guild
Drug / alcohol / hallucinogens / intoxicants
=no alcohol
=no drugs
=uncommon shrooms
Art, music, theatre
=art: oil paintings
=music: harp, something like a piano, something like opera
=theatre: none
Food
=vegan/vegetarian
Drink
=water, potions, hard liquor as exports
History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::
Lore / fables / myths / legends / songs
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=English
Pre history & beginning of recorded history
Health: Food & Drink ::::::::::::::::::::::::::
Sexual norms / reproduction
=occasional sex
=mating every 5 years
Species based Diseases and illnesses
=skin growths from too much sun,
Languages
=English
Marriage & love norms
=selective marriages & breeding
Old Fern Fields
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Area
=north west woodland realm
Purpose
=this is were the Nin & Bers primarily live. As if gate keepers to the woodland realm for outsiders
=list of “Tree Folk” beings:
*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it
==Nin: fairy like people
==hybrid Zin: are humanoid elf like people. Zenzina Empire. They are light witches.
==imb: large adult tree being
==edli: small young tree being
Social:::::::::::::::::::::::::::::::::::::::::::::::
Individual clan Social circumstances globally
=the Bers primarily run this village
=hybrid Zin help maintain order and common interactions like acting as inn keepers and merchants
=the Nin’s provide entertainments and pollen-like material that helps travelers relax
Clans
=Nin: fairy like beings
=Zin: elf like beings. They make up the Zenzina Empire.
=Bers: mobile and moving tree creatures
==imb: large adult tree being
==edli: small young tree being
Family feuds
=the woodland realm strives for harmony and achieves it
family trees
Race wars & racism & species hate
=generally no racism although it is frowned upon to breed out of species unless planned
Racial sects
=all species live amongst one another while mindful and considerate of each other
Nomads
=common nomads can endure these paths and beings though not all are allowed to explore the woodland realm
National logos and fonts
=home, cottage, friendly tree folk, relax, retreat, vacation
Social hierarchies
=Zin, Bers, Nin, beasts, plants
Attitudes
=co existing is the only way
Traditions & Rituals:::::::::::::::::::::::::::::::::::
Holidays
=(late spring)
=(late summer)
=(mid winter) most Nin & Ber hibernate
Pilgrimages
=some pilgrimage here
Celebrations & age parties
=any
Funeral Customs
=human composting
Orgies & fertilities
=Zin: once every 5 years
=Zin hybrid: no restrictions
Rituals
= mostly green witch, some light witch
Rulers: Greater Community :::::::::::::::::::::::::
Governance / law enforcement
=Zin governance & Ber governance
Laws and punishments
=modern morals & laws
==small crime asked to leave
==big crime: bur will throw them as far as they could which is usually around 2 to 3 miles.
Village Imports/exports
=imports: none
=exports: wood, potions, herbs, plants
Tools: Techniques and Skills. ::::::::::::::::::::::::
Weapons
=bows & arrows, clubs
Soldier training
=Zin in house, Bur in house
Work
=potion making, training, farming, wooden clothes & armor making, teaching, inn keeping
School / education
=Zin education programs
Treat young, women, men, elderly, poor, rich, disabled
=equally helping all who need it
What tech exists
=some light magic, mostly medieval
Philosophies: Values :::::::::::::::::::::::::::
morals/beliefs/gods
=mostly green witchery, some light witchery
Cult prophecies
=nature will reclaim all
Sacred & respected places
=(secret place)
Natural world: ::::::::::::::::::::::::::::::::::::::::::::
Weather patterns, seasonal climate and natural disasters
=summer highs 85*f, winter lows 30*f
=occasional rain
Creatures & animal species
=bird, bests, creatures, cave creatures, bugs, dark forest beasts
Styles of transportation & distant communication
=horse, hiking . some boat
Relationship with people, animals and plants
=respect all things equally and eco harmony will result
Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::
Dining halls / brothels / service businesses
=some dining halls, mostly private inn dinners
=no brothels
Guilds, clans, social clubs, secret societies, brotherhoods,
=Zin guild
=alchemist guild
=inn keeper association
=secret witch hood
Drug / alcohol / hallucinogens / intoxicants
=common alcohol
=common drugs
=common shrooms
Art, music, theatre
=art: oil paintings, portraits , nature assailed art sculptures
=music: harp, something like a piano, something like opera
=theatre: traveling, Nin performances
Food
=vegan/vegetarian
Drink
=water, potions, hard liquor, ale, wine
History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::
Lore / fables / myths / legends / songs
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=English
Pre history & beginning of recorded history
Health: Food & Drink ::::::::::::::::::::::::::
Sexual norms / reproduction
=occasional sex
Species based Diseases and illnesses
=skin growths from too much sun,
Languages
=English
Marriage & love norms
=selective marriages & breeding (zin & burs, not: Nin)
Dark Forest
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(Dark Forest Caves)
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Social:……………………………………………………………
Purpose of the land
=this is a lawless evil forest. It’s kind of magical in the scene where witches are the dominating force here. Militia strength is not ideal here
Individual clan Social circumstances globally
=very few live in this region
=those that do live here are dark characters with serious magic & witch backgrounds
Clans
=this region is not run by any single clan or empire.
=it is difficult to navigate because of the thick brush and shifting paths and landscapes that may change
Family feuds
=not very family based
family trees
Race wars & racism & species hate
=no racism, distain for those who harm the land in the sense the environment reflects your emotion. For example fear makes a scare environment, happy creates a delightful environment.
Racial sects
=the green witches that live here appreciate one another more that militia and outsiders
Nomads
=are typically taken advantage in the name of magic
National logos and fonts
=dark trees, mystery, beasts,
Social hierarchies
=there isn’t any
Attitudes
=magic will help you survive the paths
Traditions & Rituals:………………………………………….
Holidays
=mid spring night. To call forth helpful summer spirits
=mid fall night. To call forth helpful winter spirits
=nature day. Green witch holiday to honor nature
=spirits day. Death witch holiday to honor all spirits
Pilgrimages
=Witches night (mid spring) once a year most of the witches meet to talk grimoire and prophecies
Celebrations & age parties
=none
Funeral Customs
=green witch: natural burial
=death witch: exposure burial
Orgies & fertilities
=holiday night orgies for sex magic
Rituals
=green witch, death witches
Rulers: Greater Community……………………
Governance / law enforcement
=anarchy
Laws and punishments
=rules are made and enforced by the witches
Village Imports/exports
=exports: none
=imports: none
==there are no imports / exports because the inhabitants are self sustaining
==some kingdoms try to harvest wood from here but its weird low quality wood as well as beasts but they are typically too dangerous and not worth the risk
Tools: Techniques and Skills…………………………
Weapons
= spells, hallucinations
Tools
= medieval ages
Soldier training
= none. Witches are all self taught and grimoires
Work
=underground witchery
School / education
=none
Treat young, women, men, elderly, poor, rich, disabled
=young: child magic
=women: child bare
=men: sex energy
=elderly: wisdom?
=poor: ehh
=rich: take advantage?
=disabled: interesting specimens
What tech exists
= medieval
Philosophies: Values……………………………..…..
morals/beliefs/gods
=green witch deities of natures: ground, life, water
=death witch deities: death, blood, life
Cult prophecies
=death: plague
=green: god of green
Sacred & respected places
=death witch: personal ancestral bone shrines and ossuaries
=green witch: personal garden
Natural world:………
Weather patterns, seasonal climate and natural disasters
=humid summer, snowy winters,
=summer high of 95*f, winter lows of 25*f
=rare: wild fire
Creatures & animal species
= birds, beasts, horses, tree folk, trolls, spirits, etc.
Styles of transportation & distant communication
= horse, walking,
Relationship with people, animals and plants
=working alongside nature to live in harmony with all
=with magic one can find true harmony in those others fear
Entertainment: Food & Drink, The Arts………………
Dining halls / brothels / service businesses
=no dining halls
=no brothels
Guilds, clans, social clubs, secret societies, brotherhoods,
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=black market traders
Drug / alcohol / hallucinogens / intoxicants
= common alcohol use
= uncommon cannabis pipe use
= common shrooms use
Art, music, theatre
= art: creatures & beasts in water color
= music: basic fable rhyming song
= theater: none
Food
=typical medieval fare, cannibalistic here . veggies, honey, milk, cheese, cured meats,
Drinks
=ale, wine, water, potions, hard liquor
History: Knowledge & Stories …
Lore / fables / myths / legends / songs
=
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=mostly English, occasional various realm languages
Pre history & beginning of recorded history
Health:……………
Sexual norms / reproduction / marriage
=no sexual norms
=sex for magic
Species based Diseases and illnesses
=paracites
Languages
=mostly English
Vagalon
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Zenzina Empire Sect “ina”
=Zin: are elf like people. Zenzina Empire. They are light witches.
=ina: are dark elf like people. They are cave based, and kind of anti light. They worship the god of darkness while utilizing light magic
Social:::::::::::::::::::::::::::::::::::::::::::::::
Individual clan Social circumstances globally
=a secretive land near impossible for foreigners to explore
=they are not spoken of often both in general or as a group
Clans
=Zin: elf like beings. They make up the Zenzina Empire.
=ina: dark elf like people
Family feuds
=the woodland realm strives for harmony and achieves it
=the ina people distain the Zin people and all those who are at peace with them
=the ina people are not inviting no friendly
family trees
Race wars & racism & species hate
=ina people hate the Zin people and equally dislike all who like the Zin people
Racial sects
=pure bread ina people only, all else are less than ina people
Nomads
=rare nomads can endure the paths, beings, creatures and beasts
=typically they will be turned away nomads & explores or killed instantly or accepted them in depending on their intentions and on their views of the Light & darkness gods
National logos and fonts
=stones/underground, ruins, darkness, magic
Social hierarchies
=ina, allies, non-allies, Zin
Attitudes
=darkness is power, light is weakness
Traditions & Rituals:::::::::::::::::::::::::::::::::::
Holidays
=none
Pilgrimages
=none
Celebrations & age parties
=none
Funeral Customs
=human composting
==the ina people live shorter lives than the Zin people since they are light deficient. They bury their dead and resurrect them via crystal tunnels near the Dezlans
Orgies & fertilities
=none
Rituals
=ceremonial darkness magic, ceremonial death magic
Rulers: Greater Community :::::::::::::::::::::::::
Governance / law enforcement
=ina governance
Laws and punishments
=dark modern morals & laws
Village Imports/exports
=imports: none
=exports: none
Tools: Techniques and Skills. ::::::::::::::::::::::::
Weapons
=bows & arrows, clubs. Mostly magic weapons
Soldier training
=ina in house magic training and some weapon training
Work
=potion making, magic training, some farming, teaching
School / education
=ina education programs
Treat young, women, men, elderly, poor, rich, disabled
=all the same
What tech exists
=darkness & death magic, medieval
Philosophies: Values :::::::::::::::::::::::::::
morals/beliefs/gods
=2 gods: god of light and god of darkness
Cult prophecies
=darkness will over come the world, only those who accept and know darkness will survive
Sacred & respected places
=crystal cavern, the walls glisten as if covered with millions of diamonds
Natural world: ::::::::::::::::::::::::::::::::::::::::::::
Weather patterns, seasonal climate and natural disasters
=summer highs 80*f, winter lows 50*f
=occasional rain & cloudy
=not really any natural disasters
Creatures & animal species
=bird, beasts, creatures, cave creatures, bugs, etc.
Styles of transportation & distant communication
=cave walking, branch swinging
Relationship with people, animals and plants
=only that which lives in darkness is worth saving and respecting
Entertainment: Food & Drink, The Arts ::::::::::::::::::::::
Dining halls / brothels / service businesses
=none
Guilds, clans, social clubs, secret societies, brotherhoods,
=ina guild
Drug / alcohol / hallucinogens / intoxicants
=no alcohol
=no drugs
=common shrooms
Art, music, theatre
=art: mud sculptures, cave paintings
=music: none, mantras
=theatre: none
Food
=cave bugs, beast meats, mushrooms
Drink
=water, some potions
History: Knowledge & Stories ::::::::::::::::::::::::::::::
Lore / fables / myths / legends / songs
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=English
Pre history & beginning of recorded history
Health: Food & Drink ::::::::::::::::::::::::::
Sexual norms / reproduction
=occasional sex
=mating every 5 years
Species based Diseases and illnesses
=shorter life spans because of lack of sun exposure
Languages
=English
Marriage & love norms
=selective marriages & breeding
Deepoak Ruins
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Ancient People Photo Reference:
=haunted oasis
=water fall area
=south east woodland realm
=a forest oasis more not very accessible to travelers, not generally safe or helpful
=this is a semi-secret location where people meet. Similar but more cordial than “Rockmount Glen” since they are generally more tame species that meet here (Zin & Ina).
=black market vibes, trades and deals
=several hundred years ago the Ina (zin / human hybrids) were given this land and pushed here by the Zin of Zenzina. Through corruption there was an attack from the Nesaro empire in conjunction with Vagalon to eradicate the hybrid empire. It was general successful most of the hybrids died in the several day siege on the castle. Zenzina claims they had no intel on the attack resulting in the absence of troop support. Most hybrids fled to the blue isles, some fled to Zenzina and Lockwood springs. Some were rumored to be captured to Vagalon and the underground.
=Lord: Sephi
=Lady: Sophi
=Lord’s Son:
=Lord’s Daughter:
=Heir of Lord Sephi
=list of “Tree Folk” beings:
*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it
==Nin: fairy like people
==Zin: are elf like people. Zenzina Empire. They are light witches.
==ina: are dark elf like people. They are cave based, and kind of anti light. They worship the god of darkness while utilizing light magic
==imb: large adult tree being
==edli: small young tree being
Social:::::::::::::::::::::::::::::::::::::::::::::::
Individual clan Social circumstances globally
=a secretive land near impossible for foreigners to explore
=
Clans
=Nin: fairy like beings
=Zin: elf like beings. They make up the Zenzina Empire.
=Bers: mobile and moving tree creatures
==imb: large adult tree being
==edli: small young tree being
Family feuds
=Ina dislike the Zin
=the Zin try and forget about the Ina.
family trees
Race wars & racism & species hate
=Ina generally dislike all they would meet here
=Zin try and respect all they meet here
Racial sects
=on the surface there is not much , but do not try breeding with other species
Nomads
=nomads can not typically endure the paths to get here, nomads must watch out for dangerous beasts
National logos and fonts
=ruins, water falls, secrets, snakes,
Social hierarchies
=the trees hold secrets of the great, the water washes away the lies
Traditions & Rituals:::::::::::::::::::::::::::::::::::
Holidays
=none
Pilgrimages
=none
Celebrations & age parties
=none
Funeral Customs
=exposure burial
Orgies & fertilities
= none
Rituals
=some green magic, dark magic. mostly light magic
Rulers: Greater Community :::::::::::::::::::::::::
Governance / law enforcement
=mostly anarchistic , default some Zenzina, Vagalon . Some foreign
Laws and punishments
=that which is brought
Village Imports/exports
=imports: none
=exports: that which is brought and traded
Tools: Techniques and Skills. ::::::::::::::::::::::::
Weapons
=none
Soldier training
=foreign training
Work
=black market
School / education
=none
Treat young, women, men, elderly, poor, rich, disabled
=equal
What tech exists
=medieval
Philosophies: Values :::::::::::::::::::::::::::
morals/beliefs/gods
=none
Cult prophecies
=none
Sacred & respected places
=(special) grotto
Natural world: ::::::::::::::::::::::::::::::::::::::::::::
Weather patterns, seasonal climate and natural disasters
=humid, tropical, gloomy
=summer highs 100*f, winter lows 50*f
=disasters: flooding
Creatures & animal species
=bird, bests, creatures, cave creatures, bugs, dark forest beasts, etc.
Styles of transportation & distant communication
=hiking, flying. Uncommon: horse, boat
Relationship with people, animals and plants
=all are deadly
Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::
Dining halls / brothels / service businesses
=none
Guilds, clans, social clubs, secret societies, brotherhoods,
=hybrid Zin guild
=alchemists, secretly testing potions on people
=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers
=cave explorers association
=beast breeders guild (trapping & trading)
=black market traders
Drug / alcohol / hallucinogens / intoxicants
=uncommon alcohol
=uncommon drugs
=uncommon shrooms
Art, music, theatre
=art: none
=music: none
=theatre: none
Food
=none
Drink
=water
History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::
Lore / fables / myths / legends / songs
Century breakdowns
-history of legendary battles(old) to myths (older)
Languages
=English
Pre history & beginning of recorded history
Health: Food & Drink ::::::::::::::::::::::::::
Sexual norms / reproduction
=none
Species based Diseases and illnesses
=“trench foot” like illnesses, venomous creatures & poisonous plants
Languages
=English
Marriage & love norms
=none