top of page

Woodlan Realm

Woodlan Realm.png

The "Woodlan Realm" is very rich in plant life and plant like beings. Most of the region is guarded from outsiders mostly for everyone's safety so they claim. Because of the secrecy of this realm there have been many battles that have never been widely acknowledged. 

Zenzina

Zenzina

Location Video Reference: 
Location Photo Reference: 
People Photo Reference: 
Beast Photo Reference: 

Zenzina Empire

=active

=Homelands: Zenzina

=woodland realm

=Vagalon is a darker sect of Zenzina

=list of “Tree Folk” beings:

*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it

==Nin: fairy like people

==Zin: are elf like people. Zenzina Empire. They are light witches.

==imb: large adult tree being

==edli: small young tree being

 

Social:::::::::::::::::::::::::::::::::::::::::::::::

Individual clan Social circumstances globally 

=a secretive land near impossible for foreigners to explore

Clans

=Nin: fairy like beings

=Zin: elf like beings. They make up the Zenzina Empire.

=Bers: mobile and moving tree creatures

==imb: large adult tree being

==edli: small young tree being

Family feuds

=the woodland realm strives for harmony and achieves it

family trees 

Race wars & racism & species hate

=generally no racism although it is frowned upon to breed out of species unless planned

Racial sects 

=There is not much cohabitates, each species live independent of one another

Nomads 

=rare nomads can endure the paths, beings, creatures and beasts

National logos and fonts 

=nature, tree, water, wood, magic

Social hierarchies 

=Zin, Bers, Nin, beasts, plants

Attitudes

=harmony is the only way

 

Traditions & Rituals:::::::::::::::::::::::::::::::::::

Holidays

=late winter feast. This is in conclusion to a hibernation cycle

=first blossom (mid spring) this is in reference to the Zin’s special sacred tree

=mid summer harvest feast.

Pilgrimages

=late fall hibernation

Celebrations & age parties

=10yo

Funeral Customs

=human composting

Orgies & fertilities

=Zin: once every 5 years

Rituals

=ceremonial light witch

 

Rulers: Greater Community :::::::::::::::::::::::::

Governance / law enforcement 

=Zin governance

Laws and punishments 

=modern morals & laws

Village Imports/exports 

=imports: none

=exports: wood, potions, herbs, beasts, plants

 

Tools: Techniques and Skills. ::::::::::::::::::::::::

Weapons

=bows & arrows, swords, clubs

Soldier training

=Zin in house

Work

=potion making, training, farming, clothes & armor making, teaching

School / education

=Zin education programs

Treat young, women, men, elderly, poor, rich, disabled

What tech exists

=light magic, medieval

Philosophies: Values :::::::::::::::::::::::::::

morals/beliefs/gods

=the only god: god of light and ethereal light beings and light realm

Cult prophecies 

=the sun will over come the world

Sacred & respected places 

=temple of darkness, chapel of light

 

Natural world: ::::::::::::::::::::::::::::::::::::::::::::

Weather patterns, seasonal climate and natural disasters 

=summer highs 80*f, winter lows 50*f

=Zenzina is strangely perfect weather

=occasional rain

Creatures & animal species

=bird, bests, creatures, cave creatures, bugs, etc.

Styles of transportation & distant communication 

=

Relationship with people, animals and plants

=respect all things equally and eco harmony will result

 

Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::

Dining halls / brothels / service businesses

=none

Guilds, clans, social clubs, secret societies, brotherhoods, 

=Zin guild

=alchemist guild

Drug / alcohol / hallucinogens / intoxicants

=no alcohol

=no drugs

=uncommon shrooms

Art, music, theatre

=art: oil paintings

=music: harp, something like a piano, something like opera

=theatre: none

Food

=vegan/vegetarian

Drink

=water, potions, hard liquor as exports

 

History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::

Lore / fables / myths / legends / songs 

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=English

Pre history & beginning of recorded history

 

Health: Food & Drink ::::::::::::::::::::::::::

Sexual norms / reproduction

=occasional sex

=mating every 5 years

Species based Diseases and illnesses

=skin growths from too much sun,

Languages

=English

Marriage & love norms

=selective marriages & breeding

Old Ferns

Old Fern Fields

Location Video Reference: 
Location Photo Reference: 
People Photo Reference: 
Beast Photo Reference: 

Area

=north west woodland realm

Purpose

=this is were the Nin & Bers primarily live. As if gate keepers to the woodland realm for outsiders

 

=list of “Tree Folk” beings:

*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it

==Nin: fairy like people

==hybrid Zin: are humanoid elf like people. Zenzina Empire. They are light witches.

==imb: large adult tree being

==edli: small young tree being

 

Social:::::::::::::::::::::::::::::::::::::::::::::::

Individual clan Social circumstances globally 

=the Bers primarily run this village

=hybrid Zin help maintain order and common interactions like acting as inn keepers and merchants

=the Nin’s provide entertainments and pollen-like material that helps travelers relax

Clans

=Nin: fairy like beings

=Zin: elf like beings. They make up the Zenzina Empire.

=Bers: mobile and moving tree creatures

==imb: large adult tree being

==edli: small young tree being

Family feuds

=the woodland realm strives for harmony and achieves it

family trees 

Race wars & racism & species hate

=generally no racism although it is frowned upon to breed out of species unless planned

Racial sects 

=all species live amongst one another while mindful and considerate of each other

Nomads 

=common nomads can endure these paths and beings though not all are allowed to explore the woodland realm

National logos and fonts 

=home, cottage, friendly tree folk, relax, retreat, vacation

Social hierarchies 

=Zin, Bers, Nin, beasts, plants

Attitudes

=co existing is the only way

 

Traditions & Rituals:::::::::::::::::::::::::::::::::::

Holidays

=(late spring)

=(late summer)

=(mid winter) most Nin & Ber hibernate

Pilgrimages

=some pilgrimage here

Celebrations & age parties

=any

Funeral Customs

=human composting

Orgies & fertilities

=Zin: once every 5 years

=Zin hybrid: no restrictions

Rituals

= mostly green witch, some light witch

 

Rulers: Greater Community :::::::::::::::::::::::::

Governance / law enforcement 

=Zin governance & Ber governance

Laws and punishments 

=modern morals & laws

==small crime asked to leave

==big crime: bur will throw them as far as they could which is usually around 2 to 3 miles.

Village Imports/exports 

=imports: none

=exports: wood, potions, herbs, plants

 

Tools: Techniques and Skills. ::::::::::::::::::::::::

Weapons

=bows & arrows, clubs

Soldier training

=Zin in house, Bur in house

Work

=potion making, training, farming, wooden clothes & armor making, teaching, inn keeping

School / education

=Zin education programs

Treat young, women, men, elderly, poor, rich, disabled

=equally helping all who need it

What tech exists

=some light magic, mostly medieval

Philosophies: Values :::::::::::::::::::::::::::

morals/beliefs/gods

=mostly green witchery, some light witchery

Cult prophecies 

=nature will reclaim all

Sacred & respected places 

=(secret place)

 

Natural world: ::::::::::::::::::::::::::::::::::::::::::::

Weather patterns, seasonal climate and natural disasters 

=summer highs 85*f, winter lows 30*f

=occasional rain

Creatures & animal species

=bird, bests, creatures, cave creatures, bugs, dark forest beasts

Styles of transportation & distant communication 

=horse, hiking .  some boat

Relationship with people, animals and plants

=respect all things equally and eco harmony will result

 

Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::

Dining halls / brothels / service businesses

=some dining halls, mostly private inn dinners

=no brothels

Guilds, clans, social clubs, secret societies, brotherhoods, 

=Zin guild

=alchemist guild

=inn keeper association

=secret witch hood

 

Drug / alcohol / hallucinogens / intoxicants

=common alcohol

=common drugs

=common shrooms

Art, music, theatre

=art: oil paintings, portraits , nature assailed art sculptures

=music: harp, something like a piano, something like opera

=theatre: traveling, Nin performances

Food

=vegan/vegetarian

Drink

=water, potions, hard liquor, ale, wine

 

History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::

Lore / fables / myths / legends / songs 

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=English

Pre history & beginning of recorded history

 

Health: Food & Drink ::::::::::::::::::::::::::

Sexual norms / reproduction

=occasional sex

Species based Diseases and illnesses

=skin growths from too much sun,

Languages

=English

Marriage & love norms

=selective marriages & breeding (zin & burs, not: Nin)

Dark Forest

Dark Forest

Location Video Reference: 
(Dark Forest Caves)
Location Photo Reference: 
People Photo Reference: 
Beast Photo Reference: 

Social:……………………………………………………………

Purpose of the land

=this is a lawless evil forest. It’s kind of magical in the scene where witches are the dominating force here. Militia strength is not ideal here

Individual clan Social circumstances globally 

=very few live in this region

=those that do live here are dark characters with serious magic & witch backgrounds

Clans

=this region is not run by any single clan or empire.

=it is difficult to navigate because of the thick brush and shifting paths and landscapes that may change

Family feuds

=not very family based

family trees 

Race wars & racism & species hate

=no racism, distain for those who harm the land in the sense the environment reflects your emotion. For example fear makes a scare environment, happy creates a delightful environment.

Racial sects 

=the green witches that live here appreciate one another more that militia and outsiders

Nomads 

=are typically taken advantage in the name of magic

National logos and fonts 

=dark trees, mystery, beasts,

Social hierarchies 

=there isn’t any

Attitudes

=magic will help you survive the paths

 

Traditions & Rituals:………………………………………….

Holidays

=mid spring night. To call forth helpful summer spirits

=mid fall night. To call forth helpful winter spirits

=nature day. Green witch holiday to honor nature

=spirits day. Death witch holiday to honor all spirits

Pilgrimages

=Witches night (mid spring) once a year most of the witches meet to talk grimoire and prophecies

Celebrations & age parties

=none

Funeral Customs

=green witch: natural burial

=death witch: exposure burial

Orgies & fertilities

=holiday night orgies for sex magic

Rituals

=green witch, death witches

 

Rulers: Greater Community……………………

Governance / law enforcement 

=anarchy

Laws and punishments 

=rules are made and enforced by the witches

Village Imports/exports 

=exports: none

=imports: none

==there are no imports / exports because the inhabitants are self sustaining

==some kingdoms try to harvest wood from here but its weird low quality wood as well as beasts but they are typically too dangerous and not worth the risk

 

Tools: Techniques and Skills…………………………

Weapons

= spells, hallucinations

Tools

= medieval ages

Soldier training

= none. Witches are all self taught and grimoires

Work

=underground witchery

School / education

=none

Treat young, women, men, elderly, poor, rich, disabled

=young: child magic

=women: child bare

=men: sex energy

=elderly: wisdom?

=poor: ehh

=rich: take advantage?

=disabled: interesting specimens

What tech exists

= medieval

Philosophies: Values……………………………..…..

morals/beliefs/gods

=green witch deities of natures: ground, life, water

=death witch deities: death, blood, life

Cult prophecies 

=death: plague

=green: god of green

Sacred & respected places 

=death witch: personal ancestral bone shrines and ossuaries

=green witch: personal garden

 

Natural world:………

Weather patterns, seasonal climate and natural disasters 

=humid summer, snowy winters,

=summer high of 95*f, winter lows of 25*f

=rare: wild fire

Creatures & animal species

= birds, beasts, horses, tree folk, trolls, spirits, etc.

Styles of transportation & distant communication 

= horse, walking,

Relationship with people, animals and plants

=working alongside nature to live in harmony with all

=with magic one can find true harmony in those others fear

 

Entertainment: Food & Drink, The Arts………………

Dining halls / brothels / service businesses

=no dining halls

=no brothels

Guilds, clans, social clubs, secret societies, brotherhoods, 

=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers

=black market traders

Drug / alcohol / hallucinogens / intoxicants

= common alcohol use

= uncommon cannabis pipe use

= common shrooms use

Art, music, theatre

= art: creatures & beasts in water color

= music: basic fable rhyming song

= theater: none

Food

=typical medieval fare, cannibalistic here . veggies, honey, milk, cheese, cured meats,

Drinks

=ale, wine, water, potions, hard liquor

 

History: Knowledge & Stories …

Lore / fables / myths / legends / songs 

=

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=mostly English, occasional various realm languages

Pre history & beginning of recorded history

 

Health:……………

Sexual norms / reproduction / marriage

=no sexual norms

=sex for magic

Species based Diseases and illnesses

=paracites

Languages

=mostly English

Vagalon

Vagalon

Location Video Reference: 
Location Photo Reference: 
People Photo Reference: 
Beast Photo Reference: 

Zenzina Empire Sect “ina”

=Zin: are elf like people. Zenzina Empire. They are light witches.

=ina: are dark elf like people. They are cave based, and kind of anti light. They worship the god of darkness while utilizing light magic

 

 

Social:::::::::::::::::::::::::::::::::::::::::::::::

Individual clan Social circumstances globally 

=a secretive land near impossible for foreigners to explore

=they are not spoken of often both in general or as a group

Clans

=Zin: elf like beings. They make up the Zenzina Empire.

=ina: dark elf like people

Family feuds

=the woodland realm strives for harmony and achieves it

=the ina people distain the Zin people and all those who are at peace with them

=the ina people are not inviting no friendly

family trees 

Race wars & racism & species hate

=ina people hate the Zin people and equally dislike all who like the Zin people

Racial sects 

=pure bread ina people only, all else are less than ina people

Nomads 

=rare nomads can endure the paths, beings, creatures and beasts

=typically they will be turned away nomads & explores or killed instantly or accepted them in depending on their intentions and on their views of the Light & darkness gods

National logos and fonts 

=stones/underground, ruins, darkness, magic

Social hierarchies 

=ina, allies, non-allies, Zin

Attitudes

=darkness is power, light is weakness

 

Traditions & Rituals:::::::::::::::::::::::::::::::::::

Holidays

=none

Pilgrimages

=none

Celebrations & age parties

=none

Funeral Customs

=human composting

==the ina people live shorter lives than the Zin people since they are light deficient. They bury their dead and resurrect them via crystal tunnels near the Dezlans

Orgies & fertilities

=none

Rituals

=ceremonial darkness magic, ceremonial death magic

 

Rulers: Greater Community :::::::::::::::::::::::::

Governance / law enforcement 

=ina governance

Laws and punishments 

=dark modern morals & laws

Village Imports/exports 

=imports: none

=exports: none

 

Tools: Techniques and Skills. ::::::::::::::::::::::::

Weapons

=bows & arrows, clubs. Mostly magic weapons

Soldier training

=ina in house magic training and some weapon training

Work

=potion making, magic training, some farming, teaching

School / education

=ina education programs

Treat young, women, men, elderly, poor, rich, disabled

=all the same

What tech exists

=darkness & death magic, medieval

Philosophies: Values :::::::::::::::::::::::::::

morals/beliefs/gods

=2 gods: god of light and god of darkness

Cult prophecies 

=darkness will over come the world, only those who accept and know darkness will survive

Sacred & respected places 

=crystal cavern, the walls glisten as if covered with millions of diamonds

 

Natural world: ::::::::::::::::::::::::::::::::::::::::::::

Weather patterns, seasonal climate and natural disasters 

=summer highs 80*f, winter lows 50*f

=occasional rain & cloudy

=not really any natural disasters

Creatures & animal species

=bird, beasts, creatures, cave creatures, bugs, etc.

Styles of transportation & distant communication 

=cave walking, branch swinging

Relationship with people, animals and plants

=only that which lives in darkness is worth saving and respecting

 

Entertainment: Food & Drink, The Arts ::::::::::::::::::::::

Dining halls / brothels / service businesses

=none

Guilds, clans, social clubs, secret societies, brotherhoods, 

=ina guild

Drug / alcohol / hallucinogens / intoxicants

=no alcohol

=no drugs

=common shrooms

Art, music, theatre

=art: mud sculptures, cave paintings

=music: none, mantras

=theatre: none

Food

=cave bugs, beast meats, mushrooms

Drink

=water, some potions

 

History: Knowledge & Stories ::::::::::::::::::::::::::::::

Lore / fables / myths / legends / songs 

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=English

Pre history & beginning of recorded history

 

Health: Food & Drink ::::::::::::::::::::::::::

Sexual norms / reproduction

=occasional sex

=mating every 5 years

Species based Diseases and illnesses

=shorter life spans because of lack of sun exposure

Languages

=English

Marriage & love norms

=selective marriages & breeding

Deepoak Ruins

Deepoak Ruins

Location Video Reference: 
Location Photo Reference: 
People Photo Reference: 
Beast Photo Reference: 
Ancient People Photo Reference: 

=haunted oasis

=water fall area

=south east woodland realm

=a forest oasis more not very accessible to travelers, not generally safe or helpful

=this is a semi-secret location where people meet. Similar but more cordial than “Rockmount Glen” since they are generally more tame species that meet here (Zin & Ina).

=black market vibes, trades and deals

 

 

=several hundred years ago the Ina (zin / human hybrids) were given this land and pushed here by the Zin of Zenzina. Through corruption there was an attack from the Nesaro empire in conjunction with Vagalon to eradicate the hybrid empire. It was general successful most of the hybrids died in the several day siege on the castle. Zenzina claims they had no intel on the attack resulting in the absence of troop support. Most hybrids fled to the blue isles, some fled to Zenzina and Lockwood springs. Some were rumored to be captured to Vagalon and the underground.

=Lord: Sephi

=Lady: Sophi

=Lord’s Son:

=Lord’s Daughter:

=Heir of Lord Sephi

 

 

=list of “Tree Folk” beings:

*tree folk is an umbrella term since the Woodland realm is secretive due to the difficulty of exploring it

==Nin: fairy like people

==Zin: are elf like people. Zenzina Empire. They are light witches.

==ina: are dark elf like people. They are cave based, and kind of anti light. They worship the god of darkness while utilizing light magic

==imb: large adult tree being

==edli: small young tree being

 

Social:::::::::::::::::::::::::::::::::::::::::::::::

Individual clan Social circumstances globally 

=a secretive land near impossible for foreigners to explore

=

Clans

=Nin: fairy like beings

=Zin: elf like beings. They make up the Zenzina Empire.

=Bers: mobile and moving tree creatures

==imb: large adult tree being

==edli: small young tree being

Family feuds

=Ina dislike the Zin

=the Zin try and forget about the Ina.

family trees 

Race wars & racism & species hate

=Ina generally dislike all they would meet here

=Zin try and respect all they meet here

Racial sects 

=on the surface there is not much , but do not try breeding with other species

Nomads 

=nomads can not typically endure the paths to get here, nomads must watch out for dangerous beasts

National logos and fonts 

=ruins, water falls, secrets, snakes,

Social hierarchies 

=the trees hold secrets of the great, the water washes away the lies

 

Traditions & Rituals:::::::::::::::::::::::::::::::::::

Holidays

=none

Pilgrimages

=none

Celebrations & age parties

=none

Funeral Customs

=exposure burial

Orgies & fertilities

= none

Rituals

=some green magic, dark magic. mostly light magic

 

Rulers: Greater Community :::::::::::::::::::::::::

Governance / law enforcement 

=mostly anarchistic , default some Zenzina, Vagalon . Some foreign

Laws and punishments 

=that which is brought

Village Imports/exports 

=imports: none

=exports: that which is brought and traded

 

Tools: Techniques and Skills. ::::::::::::::::::::::::

Weapons

=none

Soldier training

=foreign training

Work

=black market

School / education

=none

Treat young, women, men, elderly, poor, rich, disabled

=equal

What tech exists

=medieval

Philosophies: Values :::::::::::::::::::::::::::

morals/beliefs/gods

=none

Cult prophecies 

=none

Sacred & respected places 

=(special) grotto

 

Natural world: ::::::::::::::::::::::::::::::::::::::::::::

Weather patterns, seasonal climate and natural disasters 

=humid, tropical, gloomy

=summer highs 100*f, winter lows 50*f

=disasters: flooding

Creatures & animal species

=bird, bests, creatures, cave creatures, bugs, dark forest beasts, etc.

Styles of transportation & distant communication 

=hiking, flying. Uncommon: horse, boat

Relationship with people, animals and plants

=all are deadly

 

Entertainment: Food & Drink, The Arts :::::::::::::::::::::::::::::::::

Dining halls / brothels / service businesses

=none

Guilds, clans, social clubs, secret societies, brotherhoods, 

=hybrid Zin guild

=alchemists, secretly testing potions on people

=underground female witch culture, passing along secrets coded grimoire knowledge via unknowing travelers

=cave explorers association

=beast breeders guild (trapping & trading)

=black market traders

Drug / alcohol / hallucinogens / intoxicants

=uncommon alcohol

=uncommon drugs

=uncommon shrooms

Art, music, theatre

=art: none

=music: none

=theatre: none

Food

=none

Drink

=water

 

History: Knowledge & Stories :::::::::::::::::::::::::::::::::::::::::

Lore / fables / myths / legends / songs 

Century breakdowns 

-history of legendary battles(old) to myths (older)

Languages 

=English

Pre history & beginning of recorded history

 

Health: Food & Drink ::::::::::::::::::::::::::

Sexual norms / reproduction

=none

Species based Diseases and illnesses

=“trench foot” like illnesses, venomous creatures & poisonous plants

Languages

=English

Marriage & love norms

=none

bottom of page